Posts tagged games

github.io
image from
How many sorcerer spells overlap with wizard spells? Which spells are unique to rangers? These questions and more are answered in this nifty visualization.
PCalc PCalc
I’ve been having fun with this 3D animated dice-rolling app. Seems like it’ll be good for all of my RPG needs especially those rare times I need to roll a bunch like 10d6 or 12d8. (This is a picture of a roll with advantage—a nice built in feature.)

photo
washingtonpost.com washingtonpost.com
image from washingtonpost.com
There are many reasons D&D is having a cultural moment and this article mentions a few. I think the game design decision to use more gender inclusive language and imagery in the 5th edition has been a big part of it.
nytimes.com nytimes.com
image from nytimes.com
Thanks a lot gray lady, you calling D&D cool officially makes it uncool! aw, who am I kidding—it was never cool and I wouldn’t have it any other way. *ruffles D&D’s hair*
www.markfickett.com
image from markfickett.com
If you're like me you've spent way too much time talking about the true randomness of dice with gaming friends. The conversation always turns to automating dice rolls via robotics, cameras, computer vision, compiling results, and haha yeah, that'd be great. The talk is always theory because it would require serious dedication to actually pull it off. Well someone did it and it is as glorious as I thought it would be. How fair are D&D dice? Not very fair, it seems, but the real destination here is the journey.
photo
pool balls
audubon.org audubon.org
image from audubon.org
The details in Red Dead Redemption 2 are part of what makes it so fun to play. The Audubon Society sees what they've done there. I agree on the sound design—as you change environments, the sounds of the natural world change. The game simulates 178 different animals: Red Dead Redemption 2 Full Compendium and constantly catching glimpses of them makes the world feel more real. I don't spend time birding in RDR2 but it's fun to know I could if I wanted to.

Best Games of the Year

This is my completely arbitrary take on my favorite games from this year.

The top honor goes to Dungeons & Dragons 5th Edition.

Curse of Strahd cover

Specifically, Curse of Strahd which my game group has been playing for all of 2018 and probably most of 2017. It has a good balance of role-playing, puzzles, and fighting and the atmosphere is just different enough from the default D&D world to keep you guessing without feeling completely foreign.

Best Board Games

Blood Rage cover

I've had a lot of fun playing Blood Rage lately. It's set in the land of Norse myth and at first glance it looks and sounds like a classic player vs. player fighting for area control game—and it is that! But there's a surprising amount of strategy involved. There are some great mechanics around losing area control which makes it tough to know how to block other players. It's a great combination of analysis and action.

Root cover

Root is another very different kind of area control game. It has asymmetrical play which means each player is using different mechanics to get victory points. It takes some getting used to and I had to play through a game before I even started thinking about how to optimize my turn. Having an experienced Root player on hand to answer questions is also a plus. Once you make it though those barriers, the game has a lot of turns and surprises and gives you a lot to think about. I found myself going over potential Root strategies days after playing.

Catan cover

The classics are classics for a reason. I played a lot of Settlers of Catan this year because it's my family's favorite game. Even kids who can't read can get the hang of Catan pretty quickly. It's also a great way to introduce someone to Eurogames if their only experience with board games is Monopoly and Scrabble. (Which are fun too but not the full spectrum of what's possible!)

Best Card Games

The Mind cover

A friend brought a self-printed DIY version of The Mind to a game night because he'd heard it was popular in Germany and there wasn't a way to get a copy in the US. We played this weird game where you put cards in numeric order with sly communication and luck and we were genuinely cheering our successes. I'm not sure it counts as a game, but whatever it is it's dramatic and everyone has fun.

Keyforge cover

I've been having fun playing KeyForge with my son as a nice change of pace (for me) from Magic. KeyForge has a clever design where every deck has a unique set of cards and is evenly matched against other decks. The deck names are algorithmically generated, sometimes with humorous results. It is a nicely designed resource-gathering game where you can use cards without an energy-style mechanic. It feels a lot lighter than Magic but it has some complexity with different styles of play (fighting vs. stealing vs. spells) possible through the different factions. If you think you'd enjoy Magic without the deck building/collecting aspects you'll probably enjoy KeyForge.

That's it—happy gaming!
Medium Medium
Dinah Sanders has some great tips for incorporating 3D terrain into D&D games. She also has some good accessory resources at the end. We’ve come a long way from graph paper.

See also: My 2016 post about Modern D&D Tools.
Untitled
*sings* wyverns on the stern
??
« Older posts